Projects

Environment mapping- Sample

Screenshots

Description

Libnds does come along with some examples. In the 3d section is a sample called 'Env_mapping'. It shows how to use hardware sphere-mapping with a static texture. So not a real 'Environment mapping', since the DS is basically to slow to distort an image and take it as texture on the fly. Sgstair helped me to create a function to distort an image, and i made a table of it. So now everyone should be able to make some realtime reflection. The ROM doesn't need a DLDI- patch or any extern files. But still doesn't work on emulators (NO$CASH does screencapture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black BG at the begin, it cant be captured).
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NDS-MD2Loader (DLDI)

Description

I hv seen many projects for NDS which are using MD2 in a VERY INEFFICIENT WAY. Loaders like that one from Ethos which render a mesh directly from a binary stream and do not care that float is very lame for NDS. I decided to release my MD2 loader. It was seperated from my WolveSlayer engine by Smealum. I added normalmapping support and cleaned it a bit up. Smealum provided some sample stuff (example code, texture and md2) and i modified it slighty. You can download it and use it as you like, but do not remove credits.
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WolveSlayer

Screenshots

Description

It's that game with which I won the 'Neoflash Spring Coding Compo 07'. That engine provides unseen effects for the Nintendo DS. For example dynamic lights or bumpmapping. The rar-archive contains two ROMs and a folder. The ROMs have to be patched with right DLDI driver. One of those ROMs has an icon and ROM infos attached. But this causes bugs on some flashcards (sccf and ds-x afaik). If you have trouble use the other rom (blank rom). Dont forget to copy the folder "wolveslayer" to the root of your flashcard
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Watch the trailer
Sourcecode